In short, there is a workaround for SDL2 (that’s in HG, but not part in the last release), as far as I know no workaround has been implemented for SDL1.2 yet.
Thanks Daniel, I’ll look into that but FWIW
this happens both with and without MouseWarping, but yes it could be due to the Fall Update, I have no idea if it worked before as I hadn’t run this program since Win XP I think
Sorry I haven’t fixed it, but just made a hacky workaround
I keep the cursor visible but changed the cursor to a 1x1 sized pixel so its hardly visible
If it is a Windows Issue, I don’t want to spend much time on it, cheers all