I’m using SDL_SoftStretch, and apparently it ignore ColorKey and Clip Rect.
What is the best (fast) way to blit a surface (considering
colorkey,alpha,clipping rect) ??
Regards
Vinicius Jarina
I’m using SDL_SoftStretch, and apparently it ignore ColorKey and Clip Rect.
What is the best (fast) way to blit a surface (considering
colorkey,alpha,clipping rect) ??
Regards
Vinicius Jarina