I’ve got a tiny problem with SDL TTF - A Blob Wars player contacted me to tell
me that some of the text looks truncated in a screen. I didn’t believe him
until he showed me a screenshot and the font loaded was ever so slightly
larger than the font I see on my screen.
I figure this might be down to Freetype itself. However, is there a way to get
SDL TTF to load a font using a specified pixel size rather than a point size?
That way I could ensure the font would be correct in all displays.