SDL_ttf - How to wrap text? (Bill Kendrick)

Hi Bill,
Thanks for pointing this out. I will only be supporting L2R languages
for now, so I think it maybe quite useful.

However, I have a licence related question. All the stuff in JEDI-SDL (
which includes support for SDL_ttf ) is released under MPL. If I now
convert your GPLed “WrapText” function to Pascal, will I have to also
GPL the whole of JEDI-SDL or a game that makes use of this function?

Thanks,

Dominique
http://www.DelphiGamer.com := go on, write a game instead;

Bill Kendrick wrote:> I did this in Tux Paint. It works well for left-to-right languages, but

the one right-to-left language we’re supporting (Hebrew), comes out shaped
kind of funny.

        It looks

kind of like this.

Instead of looking
like this.

I hope that makes sense. ;^)

Tux Paint is GPL, you can find it at:
Tux Paint - Free art software for kids of all ages

It’s in C, by the way, but the concept should be pretty easy to figure out.
If you need help, feel free to e-mail me privately, on the SDL list (assuming
noone think it too off-topic) or on the Tux Paint Developers list.

I think I’m the sole author of that part of Tux Paint, but I’ll have
to double-check. I think it’ll be fine to give you permission to use that
part of it in an MPL project. Please email me privately and we can go
from there!

-bill!
bill at newbreedsoftware.com New Breed Software
http://www.newbreedsoftware.com/ Tux Paint 0.9.14 – Coming soon!On Mon, Sep 20, 2004 at 08:12:01PM +0100, Dominique Louis wrote:

However, I have a licence related question. All the stuff in JEDI-SDL (
which includes support for SDL_ttf ) is released under MPL. If I now
convert your GPLed “WrapText” function to Pascal, will I have to also
GPL the whole of JEDI-SDL or a game that makes use of this function?