SDL_ttf - How to wrap text? (Bill Kendrick)

Hi Bill,
Thanks for pointing this out. I will only be supporting L2R languages
for now, so I think it maybe quite useful.

However, I have a licence related question. All the stuff in JEDI-SDL (
which includes support for SDL_ttf ) is released under MPL. If I now
convert your GPLed “WrapText” function to Pascal, will I have to also
GPL the whole of JEDI-SDL or a game that makes use of this function?

Thanks,

Dominique
http://www.DelphiGamer.com := go on, write a game instead;

Bill Kendrick wrote:> I did this in Tux Paint. It works well for left-to-right languages, but

the one right-to-left language we’re supporting (Hebrew), comes out shaped
kind of funny.

        It looks

kind of like this.

Instead of looking
like this.

I hope that makes sense. ;^)

Tux Paint is GPL, you can find it at:
http://www.newbreedsoftware.com/tuxpaint/

It’s in C, by the way, but the concept should be pretty easy to figure out.
If you need help, feel free to e-mail me privately, on the SDL list (assuming
noone think it too off-topic) or on the Tux Paint Developers list.

I think I’m the sole author of that part of Tux Paint, but I’ll have
to double-check. I think it’ll be fine to give you permission to use that
part of it in an MPL project. Please email me privately and we can go
from there!

-bill!
bill at newbreedsoftware.com New Breed Software
http://www.newbreedsoftware.com/ Tux Paint 0.9.14 – Coming soon!On Mon, Sep 20, 2004 at 08:12:01PM +0100, Dominique Louis wrote:

However, I have a licence related question. All the stuff in JEDI-SDL (
which includes support for SDL_ttf ) is released under MPL. If I now
convert your GPLed “WrapText” function to Pascal, will I have to also
GPL the whole of JEDI-SDL or a game that makes use of this function?