SDL_ttf - How to wrap text?

Hi all,
Thanks to all those who anwered by last question, all feedback proved
usefull.

I am currently replacing an existing Font system with SDL_ttf, but the
only thing that appears to be missing is a function that will create a
text string wrapped PSDL_Surface, based on an SDL_Rect.

Does anyone have one of these already, before I embark on creating one?

Thanks,

Dominique
http://www.DelphiGamer.com := go on, write a game instead;

I did this in Tux Paint. It works well for left-to-right languages, but
the one right-to-left language we’re supporting (Hebrew), comes out shaped
kind of funny.

        It looks

kind of like this.

Instead of looking
like this.

I hope that makes sense. ;^)

Tux Paint is GPL, you can find it at:
http://www.newbreedsoftware.com/tuxpaint/

It’s in C, by the way, but the concept should be pretty easy to figure out.
If you need help, feel free to e-mail me privately, on the SDL list (assuming
noone think it too off-topic) or on the Tux Paint Developers list.

-bill!
bill at newbreedsoftware.com New Breed Software
http://www.newbreedsoftware.com/ Tux Paint 0.9.14 – Coming soon!On Sat, Sep 18, 2004 at 11:46:10PM +0100, Dominique Louis wrote:

I am currently replacing an existing Font system with SDL_ttf, but the
only thing that appears to be missing is a function that will create a
text string wrapped PSDL_Surface, based on an SDL_Rect.

Does anyone have one of these already, before I embark on creating one?