We are now developping a 2D game with two clients, one for Windows and one for
Linux,
That’s excellent!
but we are not sure of which are the SDL performances in Microsoft systems.
I don’t use Windows myself, and have never used DirectX, but if I’m not mistaken,
SDL uses DirectX as a backend under Windows.
The ‘Windows’ section of the SDL FAQ should be useful:
http://www.libsdl.org/faq.php?action=listentries&category=4
This section of the SDL Introduction (also available in other languages), talks
about this, as well:
http://www.libsdl.org/intro/whatplatforms.html
I hope that helps…
Could you makes some example to us?
I think this discussion has been had on this list in the past, so you might be
able to find some benchmarks in the archives. shrug
It’s easy to integrate SDL and win32?
Again, I’ve never done any Windows development, and don’t run Windowds myself,
but I HAVE successfully cross-compiled a few of my games for Windows, using
MingW32 under Linux. :^)
Also, most of my SDL-based games have been built for Windows
(as well as BeOS… some for Mac OS and Mac OS X… a few for Sega Dreamcast, etc. )
How much time it’s needed to learn?
I found SDL fairly straight-forward. I’m a C programmer, and had experience
with X-Window in the past. I found X-Window hard because there were so many things
to keep track of, and take care of, for the various targets available
(color depths, font support, etc.). SDL simplified quite a bit of it for me.
What I’ve seen and heard around the SDL community, though, is that if you know
the DirectX 2D stuff, SDL takes almost no time to learn.
I highly recommend it! Good luck on your new project!
-bill!On Fri, Aug 01, 2003 at 10:58:43AM +0200, Mauro Cappelli wrote:
–
bill at newbreedsoftware.com Got kids? Get Tux Paint!
http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/