Mysterious castle? Hey cool! Jeremy
It’s a small world.
Thanks for this: I managed to get my project compiled and working and showed
it to my boss just now over Skype - he’s quite impressed that I have things
running on Windows and Android without paying any licence fees. Thank you
SDL 
Since I’m using Code::Blocks both on Linux and Windows (I’m really lazy) I
pointed the IDE at the libraries and headers you sent, and it actually
worked, though I needed move the headers to \include\ rather than
\include\SDL\ to keep it happy.
I tested the default SDL project CB creates and then moved the settings
across to mine. For the record, this is what the Code::Blocks IDE uses to
compile SDL applications on Windows XP 32:*
Libraries:*
- mingw32
- SDLmain
- SDL.dll
- user32
- gdi32
- winmm
- dxguid
To which I added:
Search directories:
- compiler = C:\path\to\SDL\include
- linker = C:\path\to\SDL\lib
Thanks for the help, I am indebted to you
Maybe I can post about
Mysterious Castle on my blog-that-nobody-reads or donate some of my immense
student wealth to your cause
Seriously though, let me know if you need a
hand with something.
As for “Bugger!” it’s rather a long story. I went to Paris around Easter to
visit a guy I’d met online, who more or less works for the French government
organising grants for “serious games”. Nice guy, but just before I went he
realised he’d double-booked me with a game-jam he was supposed to be
hosting, so I decided to come and participate instead. It was mobile
platforms only, and we had to make an “art game”, so I was a bit out of my
depth. That said there were almost no programmers around, so I ended up
teaching myself to use the Android framework and writing our App all by
myself in 48 hours. Pretty psyched to have finished at all, but astonished
to end up winning the prize.
Long story short I got hired to work for the group one of our artists is
part of. Again I’m the sole developer (give or take a Game Maker programmer
ie. not really a programmer), so being a Linux-junkie I managed to talk them
out of Unity and into SDL/C++. Needless to say I’ve been working my ass off
ever since trying to justify the risk, and so “Bugger!” hasn’t been getting
much attention
In fact, I haven’t really worked on it since before my
exams started (just finished my Bsc. in Computer Science). I’m certainly
hoping to get back to it though!
William
On 2 August 2011 21:08, Jeremy Jurksztowicz wrote:
I found out that I need to link to the following libraries when compiling
an SDL app with mingw:
Imm32, Winmm, Ole32, oleaut32, uuid, Version, Gdi32
I haven’t got the game running yet, but after an afternoon of googling I
managed to compile and link it successfully.
I put up the precompiled SDL 1.3 on my dropbox HERE
http://dl.dropbox.com/u/32525776/sdl-1.3.5581-x86-generic.rar for anyone
to download. It’s 32bit for mingw, I don’t even know what features were
compiled into it, but I’ll take whatever. Thanks Andreas!
Hey, Wilbefast, we keep bumping into each other on the net! It’s
eclectocrat, the Mysterious Castle guy. How’s the debugging game going, you
stopped updating the devlog at TIGSource.
On Tue, Aug 2, 2011 at 6:06 PM, wilbefast <@William_Dyce> wrote:
**
I just had a crack at this myself, in order to port my App to Windows as
well as Linux and Android. I’m following this guide:
http://blog.pantokrator.net/2006/08/08/setting-up-msysmingw-build-system-for-compiling-sdlopengl-applications/
Everything installed and set up fine, tell I come to the classic
./configure && make && make install part for SDL 1.3:
William at BELIAL /SDL
$ ./configure --prefix=/mingw
./configure: line 1397: syntax error near unexpected token ‘acinclude’
./configure: line 1397: ‘AC_CONFIG_MACRO_DUR**’
Keep me posted of any progress you guys make with this: I’ll keep trying,
but if it won’t cooperate I might try with Cygwin instead.
What a clusterfuck of an operating system windows is to develop for. Sigh.
William
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