I need to build x11-only(no Cocoa/Quartz, whatever) version of SDL on mac.
I need this as I’m porting pcsx2 to mac and the graphics plugins
uses SDL while the app itself is x11.
What do I need to pass to configure so that I get x11 version of SDL?
I need to build x11-only(no Cocoa/Quartz, whatever) version of SDL
on mac.
I need this as I’m porting pcsx2 to mac and the graphics plugins
uses SDL while the app itself is x11.
What do I need to pass to configure so that I get x11 version of SDL?
also, if you build with the defaults, or use the osx binary package,
you should be able to use the x11 driver, you have to set an evn
variable, SDL_VIDEODRIVER.
also, if you build with the defaults, or use the osx binary package,
you should be able to use the x11 driver, you have to set an evn
variable, SDL_VIDEODRIVER.