SDL YUV surfaces

Guys,
Any plans on implementing YUV surfaces ? It would be nice to have HW YUV
overlay with ability to put OSD by just using SDL blit functions. Right now
I’m forced to use custom built code to achive this and of course it does not
use HW acceleration…
For now it would be ok to use sw blits only( we can steal it from DFB ).
Thanks,
Dmitry/

Guys,
I know everybody’s busy these days.
Will appreciate any response on this.
Thanks,
Dmitry/> ----- Original Message -----

From: @Dmitry_Borisov (Dmitry Borisov)
To:
Sent: Friday, March 26, 2004 2:32 PM
Subject: [SDL] SDL YUV surfaces

Guys,
Any plans on implementing YUV surfaces ? It would be nice to have HW YUV
overlay with ability to put OSD by just using SDL blit functions. Right
now
I’m forced to use custom built code to achive this and of course it does
not
use HW acceleration…
For now it would be ok to use sw blits only( we can steal it from DFB ).
Thanks,
Dmitry/


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Guys,
Any plans on implementing YUV surfaces ?

Not at the moment. If you’re interested in contributing this, make sure
your code works on all supported platforms and submit a patch to the mailing
list.

Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

hi all,

can anyone exaplain this to me please:

Fatal signal: Segmentation Fault (SDL Parachute
Deployed)

many thanks____________________________________________________________
Yahoo! Messenger - Communicate instantly…"Ping"
your friends today! Download Messenger Now
http://uk.messenger.yahoo.com/download/index.html

hi,
this normally happens if you try to write in space that doesn’t belong to you.
for example:
int x[10];
x[15]=12;

greets
Marc GerritzenOn Mon, 24 May 2004 13:59:21 +0100 (BST) elhadj benkhelifa wrote:

Deployed)

Your program crashed, and SDL caught the resulting exception in order
to clean up and return the display to a usable state. (If this isn’t
done on some platforms, the user may be forced to reboot if a
fullscreen application crashes.)

Use this (from a post by John Popplewell earlier today):

SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);

to disable the SDL parachute, so you can have your debugger of choice
trap the exception instead.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Monday 24 May 2004 14.59, elhadj benkhelifa wrote:

hi all,

can anyone exaplain this to me please:

Fatal signal: Segmentation Fault (SDL Parachute
Deployed)