SDL2 Effects

What is the best way to achieve 2D effects, similar to what is seen in Tower Climb, in SDL2?

Here’s a video of Tower Climb for reference:

Some of the effects seen:

  1. Dynamic lighting on normal maps.
  2. Glow effects.
  3. Particle/Smoke effects.
  4. Post-processing.

I am pretty certain that we would need to use sdl-gpu along with OpenGL/shaders to achieve all the above.

Has anyone done anything like this in SDL2 with sdl-gpu? Any examples?

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Hello there, I was asking the exact same question for some time now but I haven’t been really able to find time to look into it. Have you found anything about this?