SDL2 Effects


What is the best way to achieve 2D effects, similar to what is seen in Tower Climb, in SDL2?

Here’s a video of Tower Climb for reference:

Some of the effects seen:

  1. Dynamic lighting on normal maps.
  2. Glow effects.
  3. Particle/Smoke effects.
  4. Post-processing.

I am pretty certain that we would need to use sdl-gpu along with OpenGL/shaders to achieve all the above.

Has anyone done anything like this in SDL2 with sdl-gpu? Any examples?