What is the best way to achieve 2D effects, similar to what is seen in Tower Climb, in SDL2?
Here’s a video of Tower Climb for reference:
Some of the effects seen:
- Dynamic lighting on normal maps.
- Glow effects.
- Particle/Smoke effects.
I am pretty certain that we would need to use sdl-gpu along with OpenGL/shaders to achieve all the above.
Has anyone done anything like this in SDL2 with sdl-gpu? Any examples?