[SDL2] OpenGL Context configuration

I find the SDL_GL_CreateContext(window) function but nothing that allow us to configure the context.

Is their a way to specify options like those :

  • double buffering
  • stencil/depth buffer sizes
  • sharing between windows

Check out the SDL_GL_* functions:
http://wiki.libsdl.org/moin.fcg/CategoryVideo

Particularly:
SDL_GL_SetAttribute() http://wiki.libsdl.org/moin.fcg/SDL_GL_SetAttribute

Jonny DOn Fri, Mar 15, 2013 at 4:42 AM, Flamaros <flamaros.xavier at gmail.com> wrote:

**
I find the SDL_GL_CreateContext(window) function but nothing that allow us
to configure the context.

Is their a way to specify options like those :

  • double buffering
  • stencil/depth buffer sizes
  • sharing between windows

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