So, I’m including #include <SDL_opengles2.h> and setting:
however, I am getting:
Version : OpenGL ES 2.0 APPLE-15.0.48
When running on an iOS simulator. Is there anything I can do with SDL2 to get an OpenGL ES 3.0 instance? I have quite a few shaders which rely on #version 330 and I would love to be able to just switch to #version 300 es
Primary things I rely on are “layout” and “smooth” I think I can re-write these without too much effort, but I was hoping for some news about running at head.