SDL2 Quest - short adventure game

All,

I’ve made a short, silly adventure game in SDL2, that randomly generates a world to explore, including towns to visit, and (simple) quests to complete. You can find it on itch.io:

A new world is generated each time. It takes about 10 - 15 minutes to complete everything, if that’s what you’re going for.

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That was an interesting game.
Here’s some thoughts:

  • You might turn on VSync so that it doesn’t push the CPU to run at max speed.
  • Add a slight time delay after the first step is taken before auto-step turns on, it is currently a bit difficult to align with the NPC’s position when a quick tap on wasd often moves you 2 spaces.
  • The NPCs mention batteries, a next step may be to add a battery system and upgrades that the player could purchase from the blacksmith.
  • The player might come across some caches of equipment and realize they are losing their memory every time their battery fails.
  • Could you create the ability to set the world’s seed, so if I find an interesting world setup I could share that experience with friends, or could come back later to explore the situation further.

I think you have a good base for continuing development.

For the community at large:
I noticed that the game expects the user to have SDL2 and associated libs installed on their system in order to run. I know that’s not unusual, the other option being to include the library files as part of the project. This brought me to a question; is there a way to tell the linker/loader to prefer a system installed library, but if it is not found then use the package-provided version?

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