Env:
SDL 2.0.4;
OS X El Capitan 10.11.5 (15F34);
clang 7.3
After calling the SDL_Delay(), the window bar is hidden and a white bar is shown instead.
I’m not sure if this is a feature or bug. Or I missed something?
Thank you!
Here is my code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main(int argc, const char argv[])
{
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( “SDL could not initialize! SDL_Error: %s\n”, SDL_GetError() );
}
bool quit = false;
SDL_Event event;
SDL_Window window = NULL;
window = SDL_CreateWindow(“Test SDL”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(renderer, 255, 254, 255, 255 );
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(5000); // window bar is hidden, a white blank bar is shown instead.
while (!quit) // window bar is shown right now.
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
quit = true;
break;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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