SDL2 Xcode11.3.1 OsMojave

Hello,

impossible to display an image in a window, in debug mode as soon as the execution line arrives on ‘image = SDL_LoadBMP …’ the pointer changes to ‘NULL’ the path is good, two bmp and png files to test. … same result …
if you have any ideas, because here I park

#include <SDL2/SDL.h>
#include <stdlib.h>
#include <stdio.h>
#include <OpenGL/gl3.h>
#include <SDL2_image/SDL_image.h>
#include <SDL_ttf/SDL_ttf.h>

int main(int argc, char** argv)
{
    //SDL_Surface * ws = NULL;
    SDL_Surface * is = NULL,*texte = NULL,*image = NULL;
    SDL_DisplayMode dpm;
    SDL_GetDesktopDisplayMode(0, &dpm);
    SDL_Renderer *renderer = NULL;
    TTF_Font *fonts;
    SDL_Color ct ={ 255, 255, 255, 255 };
    SDL_Rect pt;
 
    int quit = 0;
    
    TTF_Init();
    
    if (TTF_Init() != 0){
        SDL_Quit();
        return 1;
    }
   fonts = TTF_OpenFont("Cochin.ttf",15);
    
    SDL_Event event;IMG_Init(IMG_INIT_PNG);
    /* Initialisation simple */
    if (SDL_Init(SDL_INIT_VIDEO) != 0 )
    {
        fprintf(stdout,"Échec de l'initialisation de la SDL (%s)\n",SDL_GetError());
        return -1;
    }
  
        /* Création de la fenêtre */
        SDL_Window* pWindow = NULL;
        pWindow = SDL_CreateWindow("Ma première application SDL2",SDL_WINDOWPOS_UNDEFINED,
                                   SDL_WINDOWPOS_UNDEFINED,
                                   800,
                                   600,
                                   SDL_WINDOW_RESIZABLE);
    
    //SDL_ShowWindow(pWindow);
    //SDL_GLContext glcontext = SDL_GL_CreateContext(pWindow);
    
    renderer = SDL_CreateRenderer(pWindow, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
    image =malloc(sizeof(SDL_Surface));
    image = SDL_LoadBMP("‎⁨/Users/bob/Downloads/Projet_SDL2_macos_XCode/src/RAY.bmp");
    SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, image);

    SDL_RenderCopy(renderer, texture, NULL, NULL);
    SDL_RenderPresent(renderer);