From prebuilt and custom build SDL3.dll, when trying to call it with any language
python(ctypes.CDLL), C#(Dllimport), C++(LoadLibrary), when trying to use SDL_GetGamepads or SDL_GetJoysticks, I’m getting a memory access violation:
C++
C#
Python
I’ve tried everything, it doesnt work…
I can’t afford to switch to SDL2 as I found out that using a gamepad/joystick wireless/bluetooth turns off support for it’s rumble/gyro/touchpad under SDL2 and I need it…
Any help would be appreciated, I have no idea why/how this happens, I’ve tried using the library from an already working software too(it successfully uses SDL3 to trigger rumbling for my joystick)