The biggest change for the SDL mixer is the name:
libmixer.la → libSDLmixer.la
mixer.h → SDL_mixer.h
Markus Oberhumer updated the mikmod support to 3.1.8
Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself in?
Nicholas
----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Friday, January 14, 2000 11:57 AM
Subject: [SDL] SDLmixer 1.0.2
Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself in?
Hmm? What do you mean?
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself
in?
Hmm? What do you mean?
It was a stupid question; never mind, I withdraw it. My way worked, I just
put in a typo
The biggest change for the SDL mixer is the name:
libmixer.la → libSDLmixer.la
mixer.h → SDL_mixer.h
It looks like everyone else but me can get this mixer to work.
I’m using SDLmixer-1.0.2 and SDL-1.1 and I can’t get the thing
to work. playwave or playmus give:
On an unrelated note, can I expect SDL supporting mod files (through
SDLmixer) on win32 / MacOS soon?
Andreas
–
Probably one of the smallest 3D-Games in the world http://www.ards.net/Andreas/gltron.html
More than 26’000 Downloads of the latest version (0.53)
It looks like everyone else but me can get this mixer to work.
I’m using SDLmixer-1.0.2 and SDL-1.1 and I can’t get the thing
to work. playwave or playmus give:
It works for me. Have you run it under gdb to see where it crashes?
Does it crash on all files?
Yes. gdb shows two threads and then just hangs. But I tried on a different
partition of my harddrive (running Redhat 6.1, barely touched) and it worked
flawlessly.
Since the DRI cvs version doesn’t work on my current installation either,
I consider it now fsck’d up and move to the new one (I know, I know, that
sounds like a windows solution - but this used to be a Redhat-5.x installation
and I did horrible things to (g)libc, gcc / egcs and X while upgrading).
On an unrelated note, can I expect SDL supporting mod files (through
SDLmixer) on win32 / MacOS soon?
Yes, SDL_mixer plays mod files on win32 and I ported it to MacOS over
the weekend and it plays mod files there too. (See the previously
announced aliens demo on MacOS)