SDLmixer 1.0.2

http://www.devolution.com/~slouken/SDL/projects/mixer/

The biggest change for the SDL mixer is the name:
libmixer.la -> libSDLmixer.la
mixer.h -> SDL_mixer.h

Markus Oberhumer updated the mikmod support to 3.1.8

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

http://www.devolution.com/~slouken/SDL/projects/mixer/

The biggest change for the SDL mixer is the name:
libmixer.la -> libSDLmixer.la
mixer.h -> SDL_mixer.h

Markus Oberhumer updated the mikmod support to 3.1.8

Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself in?

Nicholas

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Friday, January 14, 2000 11:57 AM
Subject: [SDL] SDLmixer 1.0.2

Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself in?

Hmm? What do you mean?

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Wonderful news. The version of mikmod I’m using for Armpit is derived
partially from your mixer code, so an improved version will be nice. BTW,
want to answer a stupid question while you’re here? How, when you made
Mixer, did you coax libmikmod to exist as a library but not link itself
in?

Hmm? What do you mean?

It was a stupid question; never mind, I withdraw it. My way worked, I just
put in a typo :slight_smile:

-Sam Lantinga (slouken at devolution.com)

Nicholas

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Friday, January 14, 2000 1:15 PM
Subject: Re: [SDL] SDLmixer 1.0.2

Please find attached my first cut for an spec file. Maybe it could be
added to the CVS repository?

'Good Night (at least over here in Europe),
	HakanOn Fri, 14 Jan 2000, you wrote:

http://www.devolution.com/~slouken/SDL/projects/mixer/

The biggest change for the SDL mixer is the name:
libmixer.la -> libSDLmixer.la
mixer.h -> SDL_mixer.h

Markus Oberhumer updated the mikmod support to 3.1.8


Hakan Tandogan hakan at iconsult.com
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Hakan Tandogan schrieb am 16 Jan 2000:> On Fri, 14 Jan 2000, you wrote:

http://www.devolution.com/~slouken/SDL/projects/mixer/

The biggest change for the SDL mixer is the name:
libmixer.la -> libSDLmixer.la
mixer.h -> SDL_mixer.h

It looks like everyone else but me can get this mixer to work.
I’m using SDLmixer-1.0.2 and SDL-1.1 and I can’t get the thing
to work. playwave or playmus give:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Any hints on what might go wrong?

On an unrelated note, can I expect SDL supporting mod files (through
SDLmixer) on win32 / MacOS soon?

On an unrelated note, can I expect SDL supporting mod files (through
SDLmixer) on win32 / MacOS soon?

SDL mixer already supports MODs (using mikmod library, which comes with it).

I’ve seen this work with my own two eyes … err… ears… under Linux & Win.

-bill!

It looks like everyone else but me can get this mixer to work.
I’m using SDLmixer-1.0.2 and SDL-1.1 and I can’t get the thing
to work. playwave or playmus give:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

It works for me. Have you run it under gdb to see where it crashes?
Does it crash on all files?

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Sam Lantinga schrieb am 16 Jan 2000:

to work. playwave or playmus give:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

It works for me. Have you run it under gdb to see where it crashes?
Does it crash on all files?

Yes. gdb shows two threads and then just hangs. But I tried on a different
partition of my harddrive (running Redhat 6.1, barely touched) and it worked
flawlessly.

Since the DRI cvs version doesn’t work on my current installation either,
I consider it now fsck’d up and move to the new one (I know, I know, that
sounds like a windows solution - but this used to be a Redhat-5.x installation
and I did horrible things to (g)libc, gcc / egcs and X while upgrading).

Issues closed.

Hey Andreas, I was just browsing your webpage.

On an unrelated note, can I expect SDL supporting mod files (through
SDLmixer) on win32 / MacOS soon?

Yes, SDL_mixer plays mod files on win32 and I ported it to MacOS over
the weekend and it plays mod files there too. (See the previously
announced aliens demo on MacOS)

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec