A number of people have written me in the past couple
months asking where the perl bindings for the SDL are
going, and why the download links were broken at the
SourceForge site. Here are some answers:
This past summer I quit my job at VA Linux Systems,
and moved back east. I have been rewriting and rewriting
a high level abstraction layer for SDL applications.
Now that I think I’ve learned what I did wrong with
the first version.
This weekend I’m moving into a new apartment in
Greenwhich Village, as I’m working in Manhattan
for the Sporting News’ Fantasy Games division.
(sorry no SDL apps here)
Along with my physical move, I have decided to move the
development pages and CVS for SDLpl from SourceForge to
my own boxes, accessible at
http://cthulhu-burger.com/sdlpl
The rational for this is that I have CVS running on all
of my boxes, and it is just a pain to maintain CVS at
SourceForge. Additionally, as I update cthulhu-burger
daily, I hope that the move will mean that I provide
more feedback. Anonymous CVS is up an running, if someone
feels like really contributing drop me a line and I’ll
give you a shell account, email, cvs access in return
for patches
Anyways as for the future, the current release of SDLpl
is 1.1.1.1 which is basically 1.08 with a few minor changes.
I am not planning on anything other than minor bug fixes
to the core to maintain compatability with SDL.
What will be changing the level of abstraction both at the
perl level, and the C level, is the Programmer Experience.
The goal is to unify the Perl modules (like SDL::App and
SDL::OpenGL::App) and to hide all the crap most people will
never use.
BTW, I was asked if I knew of any good games using SDLpl by
Guillaume Cottenceau , so if you have
actually done something you might like to see in Mandrake Linux
please drop Guillaume and myself a line.
Dave Goehrig