I’m very happy to announce that SDLU, the SDL Utility Library, is officially on
release candidate status. (RC1 is out!)
SDLU is written on top of the SDL2 core library and implements higher-level
features like simple yet powerful button functionality, extensible and fully
customizable sprite support, functions to cap the framerate of a program,
collision detection, custom polygon rendering, fast text rendering functions
and much more.
SDLU is built with simplicity, speed and extensibility in mind. When working
with things like sprites, not everyone does things the same way. That’s why,
where possible, SDLU allows you to customize how things work in a completely
user-defined fashion, without adding unneeded complexity. Its purpose is to
make things easier, not harder.
You can grab a copy of SDLU 1.0 RC1 from its repository at bitbucket.org1, or
from our website download page2. All feedback (good or bad) will be gladly
accepted, especially bad, because it will help eliminating issues before a
stable v1.0.0 release.
Please test the library and give feedback; if you find any bugs, please
post them at the issue tracker3. Patches and feature-requests are welcome.
For any queries, thoughts, suggestions, feature and/or bug requests,
feel free to contact me at “neoaggelos AT gmail DOT com”
Thank you,
Aggelos Kolaitis
Website: http://sdlu.bitbucket.org/
C is the God’s Programming Language