The prog here used to work, i don’t know what i did to make it crash now. No
changes were made in the crashing functions.
gdb reports: #0 0xb7f0d0e3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x08049a74 in load_image (filename=@0xbfe0eb08) at wrappers.cpp:18 #2 0x08049495 in Plane (this=0xbfe0eb44, planeid=0, planetype=0)
at plane.cpp:22 #3 0x08049ccc in main () at abricots.cpp:46
The image being loaded is a simple 24 bits png wich, as i said, loaded fine
before. SDL_SetVideoMode is called as SDL_SetVideoMode( 800, 600, 24,
SDL_HWSURFACE );
The last changes made inclued a timer to move the surface smoothly regardless
of the framerate. Let me know if you want me to join the whole prog (7
files).
when the image that you load doesn’t load correctly,you get a NULL pointer.but this function still returns optimizedImage pointer.
?2007-09-14?charly ???
Hi, I’m starting playing around with SDL. Im using Lazy FOo’ tutorials(http://lazyfoo.net/SDL_tutorials/index.php) to help me. The prog here used to work, i don’t know what i did to make it crash now. No changes were made in the crashing functions. gdb reports: #0 0xb7f0d0e3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x08049a74 in load_image (filename=@0xbfe0eb08) at wrappers.cpp:18 #2 0x08049495 in Plane (this=0xbfe0eb44, planeid=0, planetype=0) at plane.cpp:22 #3 0x08049ccc in main () at abricots.cpp:46 And here’s my load_image function: SDL_Surface *load_image(std::string filename) { SDL_Surface *loadedImage = NULL; SDL_Surface *optimizedImage = NULL; loadedImage = IMG_Load( filename.c_str() ); if( loadedImage != NULL ) { std::cout << “Image loaded!\n”; Uint32 colorkey = SDL_MapRGB( loadedImage->format, 0xFF, 0, 0xFF ); optimizedImage = SDL_DisplayFormatAlpha( loadedImage ); SDL_FreeSurface( loadedImage ); } return optimizedImage; } The image being loaded is a simple 24 bits png wich, as i said, loaded fine before. SDL_SetVideoMode is called as SDL_SetVideoMode( 800, 600, 24, SDL_HWSURFACE ); The last changes made inclued a timer to move the surface smoothly regardless of the framerate. Let me know if you want me to join the whole prog (7 files). Regards, _______________________________________________ SDL mailing list SDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
The prog here used to work, i don’t know what i did to make it crash now.
No changes were made in the crashing functions.
gdb reports: #0 0xb7f0d0e3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x08049a74 in load_image (filename=@0xbfe0eb08) at wrappers.cpp:18 #2 0x08049495 in Plane (this=0xbfe0eb44, planeid=0, planetype=0)
at plane.cpp:22 #3 0x08049ccc in main () at abricots.cpp:46
The image being loaded is a simple 24 bits png wich, as i said, loaded fine
before. SDL_SetVideoMode is called as SDL_SetVideoMode( 800, 600, 24,
SDL_HWSURFACE );
The last changes made inclued a timer to move the surface smoothly
regardless of the framerate. Let me know if you want me to join the whole
prog (7 files).