A kind soul has been porting some of my SDL-based games to the
Nintendo Wii console (requires some homebrew hack to run them).
Four so far: (Defendguin, Mad Bomber, Teeter Torture & Vectoroids)
Jonny DOn Sun, Feb 22, 2009 at 1:36 AM, Bill Kendrick wrote:
A kind soul has been porting some of my SDL-based games to the
Nintendo Wii console (requires some homebrew hack to run them).
Four so far: (Defendguin, Mad Bomber, Teeter Torture & Vectoroids)
A kind soul has been porting some of my SDL-based games to the
Nintendo Wii console (requires some homebrew hack to run them).
Four so far: (Defendguin, Mad Bomber, Teeter Torture & Vectoroids)
As would I. Tux Paint has a few more dependencies than my other games,
though it can be built without many of them[*], and probably a few could be
replaced with stubs (e.g., gettext()-related), until the day comes that
the other libraries are ported to Wii, too.
Related: I’ve seen a video on YouTube of some kids using Tux Paint on a Mac
using Wiimotes instead of a mouse.
-bill!
[*] e.g., SDL_Pango, SVG libraries, Fribidi, libpaperOn Sun, Feb 22, 2009 at 08:17:47AM -0500, Jonathan Dearborn wrote:
MiniK’s the one who’s been porting all of my games. Not sure about
the other SDL-based stuff that’s been ported. (I haven’t looked around much
yet. I don’t personally own a Wii yet, sadly.)