New to this list,
I have great interests in applying this topic for GSOC 2009,
and I am attaching my proposal, got this idea from libSDL website.
Though I am new to SDL, I am not new to CGs and I’ll try to learn quick.
The main reason for me to apply is my interest on such a project and I
feel the joy to dig a hole into it
So, any feedback for my sketch proposal is fully welcomed,
giving my thanks first,
tac [Proposal: Make libSDL Compatible with XRender]
Xorg is a broadly used window system in free software world.
It is flexible with its many available extensions.
XRender is a powerful rendering backend provided in Xlib.
Major Graphical Cards have their supports for XRender,
such as NVIDIA, ATI. In a similiar cas, Java2D has announced its
libSDL is a cross platform library to ease the coding work when
building a multimedia application. It provides video, audio and
other input support for potential users.
It is reasonable to have XRender support in libSDL.
This project aims at moving the libSDL fully support for XRender,
and let the user have a experience with the features of XRender.
Deliver a libSDL library that supports XRender.
Deliver a set of examples for demonstrating the new feature with
A senior student in EECS of Beijing Normal University, China.
Computer Graphics and free source lover.
As for something related with the proposal, I am quite familiar with
openGL and osglib.
Once developing VTP, Virtual Terrain Project, http://www.vterrain.org/
I am also good with DirectX and using it to develop a visualization
tool for one embeded application, though this may not count much in this
I have a solid coding sense. And could do well with C.
I have my guts and enthusiams in investing my time on this project.
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