Hi all,
Can anyone point me in the right direction in implementing a basic
2-4x circular zoom routine using SDL.
I can do a rectangular zoom, but cannot figure out how to perform a
circular zoom using SDL.
I am aware of SDL_rotozoom, but wanted something a bit simpler.
Any ideas welcome.–
Dominique
http://www.DelphiGamer.com := go on, write a game instead;
What exactly is a ‘circular zoom’ (compared to a rectangular one)?
-bill!On Thu, Mar 13, 2003 at 10:27:31PM +0000, Dominique Louis wrote:
Hi all,
Can anyone point me in the right direction in implementing a basic
2-4x circular zoom routine using SDL.
–
bill at newbreedsoftware.com Hire me!
http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/bill/resume/
when he says ‘circular zoom’, i think he’s talking about something like a
scope or something where you just want to zoom in on a circle in the middle
of the screen, not on the whole screen
m@_________________________________________________________________
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Is this not just a rect zoom with a circular stensil alpha mask etc?
JG
on the 14/03/03 13:32, Matt Monson wrote:> when he says ‘circular zoom’, i think he’s talking about something like
a scope or something where you just want to zoom in on a circle in the
middle of the screen, not on the whole screen
m@