I am currently experimenting with the Xcode-iOS Demos from SDL-release-2.30.8. These all run at 320,480 even on retina displays. This creates letterboxing / pillaring (depending on the orientation).
Here is my quest: How can I modify any of the demo apps to use the full display?
Details:
I have an SDL2 app that we are porting from Linux and MacOS to iOS. The app runs fine except that it is always in 320,480 (or 480,320) resolution. I’ve spent a few long days searching, reading manuals and forums attempting different approaches with LaunchScreens, Default images, various parms sent to SDL_CreateWindow, SetWindowFullScreen, GetNumDisplayModes, GetDisplayMode, etc. I’m at a bit of a loss how to set the window size to something other than 320,480.
The most relevant post that I’ve found does not lead to an ideal solution (ditch SDL for iOS): iOS full screen resolution issue - #6 by SeanOConnor