Hello, I’m making a project and I’m having some problems
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I have some images and I want to blit them inside another surface that i
created using SDL_CreateRGBSurface the images are the corners and the
filing, to make resizeble chat bubbles, the problem is that I’m not finding
a way to make the transparent spaces transparent without filling the
surface i created with a color and then using SDL_SetColorKey -
I’m using SDL_gfx to rotate some images, but the ones that I have used
SDL_SetAlpha lose the alpha, is there a way to keep the alpha that i have
set or i will have to save the value in a temporary variable to set the
alpha again after rotating? is there a way to retrieve the alpha the i have
set on the SDL_SetAlpha?