Wow! SDL looks really neat. However, I have not been able to get it to
compile with RH 5.0. It’s OK…for some odd reason I was able to get it
to compile the first time…but not the second! Very weird…so…I’ll
just wait until I re-install linux in a few days.
I have a good feature that SDL can benefit from. The feature would be if
you could play two wavs simultaneously. It would be REALLY nice I
someone could loop a WAV file that was music, and be able to play other
sounds at the same time. In a sense it would mix the sounds together in
real time. Does SDL already do this? I didn’t see it anywhere. This way
a game producer could avoid having to use a MIDI interface etc. They
could just make a looped wave for music and play other waves at the same
time. I want to write a role playing game…but music is something I
really need. I would like to know if you could tell me the plans on
what’s to come of the sound area of SDL. Also, tell me if I’m
wrong…but doesn’t SDL just let you write to a frame buffer? Ok…if I
wanted to use functions like draw lines, circles, etc. Wouldn’t I have
to write them myself? Do you know of anyone who has done this already
and set it up to work with SDL? Oh well…SDL look EXTREMELY nice to
me…and I think it’s a great idea. The ONE thing that I just LOVE is
it’s portability. I love things that are cross platform. One more thing
that would be cool as hell is if you implemented some means of using
MesaGL or some other openGL library to use OpenGL with SDL.
Keep up the most awesome and excellent work!
Thanks,
Paul Lowe
xpaull at ultraviolet.org
Thanks! Please reply!