Sprite Game 2

Hi,

I’m planning a sprite game with such features:

  • 800 x 600 x 16 bits, Windowed or FullScreen
  • Static Background (or a little bit of paralax)
  • Missiles
  • Ships (from 1 to 10 on screen at same time)
  • Sprite transparency with Alpha Blending
  • Screen transitions like fading
  • Some effects like explosions
  • Scores and Energy bar
  • and something more…

Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??

I’m just doing this for learning and to show to my friends…

Not commercial use…

Thanks,

Herb.

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Hi!Am Donnerstag, 26. Juni 2003 02:50 schrieb Herbert G. Fischer:

Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??

Well, there are many games out there, but i would suggest you the book
"Programming Linux Games" by Hall/LOKI. It is about a game that’s just that
way. There is a lising of the programming downloadable on the web. I just
don’t have the URL right now.


Matthias Bach | GPG/PGP-Key-ID: 0xACA73EC9
www.marix-world.de | On Keyserver: www.keyserver.net
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Herbert G. Fischer wrote:

Hi,

I’m planning a sprite game with such features:

  • 800 x 600 x 16 bits, Windowed or FullScreen

If you want your game to run really fast I suggest you to consider
640x480. It still looks good even on 17" screen, and runs a lot faster
than 800x600.

I’ve finished my game Njam in 800x600 and it doesn’t run fast enough on
some weaker machines (P1 for example). I did some tests with 640x480 and
it just flies…

  • Static Background (or a little bit of paralax)
  • Missiles
  • Ships (from 1 to 10 on screen at same time)
  • Sprite transparency with Alpha Blending
  • Screen transitions like fading
  • Some effects like explosions
  • Scores and Energy bar
  • and something more…

Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??

Perhaps KoboDeluxe and Project: StarFighter would be good:

http://olofson.net/kobodl/
http://www.parallelrealities.co.uk/starfighter.php

Good luck,–
Milan Babuskov
http://njam.sourceforge.net

Thanks!

Matthias Bach wrote:> -----BEGIN PGP SIGNED MESSAGE-----

Hash: SHA1

Hi!

Am Donnerstag, 26. Juni 2003 02:50 schrieb Herbert G. Fischer:

Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??

Well, there are many games out there, but i would suggest you the book
"Programming Linux Games" by Hall/LOKI. It is about a game that’s just that
way. There is a lising of the programming downloadable on the web. I just
don’t have the URL right now.


Matthias Bach | GPG/PGP-Key-ID: 0xACA73EC9
www.marix-world.de | On Keyserver: www.keyserver.net
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Version: GnuPG v1.0.7 (GNU/Linux)

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rXDhC4bc5/kI8Ag+Dbbel3k=
=3ssf
-----END PGP SIGNATURE-----


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Milan Babuskov wrote:

Herbert G. Fischer wrote:

Hi,

I’m planning a sprite game with such features:

  • 800 x 600 x 16 bits, Windowed or FullScreen

If you want your game to run really fast I suggest you to consider
640x480. It still looks good even on 17" screen, and runs a lot faster
than 800x600.

Thanks for your suggestion, but I don’t plan to be tied to old hardware
(or old software). Anyway, maybe I support multiple resolutions.

I’ve finished my game Njam in 800x600 and it doesn’t run fast enough on
some weaker machines (P1 for example). I did some tests with 640x480 and
it just flies…

  • Static Background (or a little bit of paralax)
  • Missiles
  • Ships (from 1 to 10 on screen at same time)
  • Sprite transparency with Alpha Blending
  • Screen transitions like fading
  • Some effects like explosions
  • Scores and Energy bar
  • and something more…

Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??

Perhaps KoboDeluxe and Project: StarFighter would be good:

http://olofson.net/kobodl/
http://www.parallelrealities.co.uk/starfighter.php

I’ll take a look at your game. Thanks!>

Good luck,