Hi,
I’m planning a sprite game with such features:
- 800 x 600 x 16 bits, Windowed or FullScreen
- Static Background (or a little bit of paralax)
- Missiles
- Ships (from 1 to 10 on screen at same time)
- Sprite transparency with Alpha Blending
- Screen transitions like fading
- Some effects like explosions
- Scores and Energy bar
- and something more…
Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??
I’m just doing this for learning and to show to my friends…
Not commercial use…
Thanks,
Herb.
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi!Am Donnerstag, 26. Juni 2003 02:50 schrieb Herbert G. Fischer:
Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??
Well, there are many games out there, but i would suggest you the book
"Programming Linux Games" by Hall/LOKI. It is about a game that’s just that
way. There is a lising of the programming downloadable on the web. I just
don’t have the URL right now.
Matthias Bach | GPG/PGP-Key-ID: 0xACA73EC9
www.marix-world.de | On Keyserver: www.keyserver.net
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.7 (GNU/Linux)
iD8DBQE++qVplnJmS6ynPskRAoE4AKCM9KyxLfZH/8K8GRde0whXk+8X8gCeMlpA
rXDhC4bc5/kI8Ag+Dbbel3k=
=3ssf
-----END PGP SIGNATURE-----
Herbert G. Fischer wrote:
Hi,
I’m planning a sprite game with such features:
- 800 x 600 x 16 bits, Windowed or FullScreen
If you want your game to run really fast I suggest you to consider
640x480. It still looks good even on 17" screen, and runs a lot faster
than 800x600.
I’ve finished my game Njam in 800x600 and it doesn’t run fast enough on
some weaker machines (P1 for example). I did some tests with 640x480 and
it just flies…
- Static Background (or a little bit of paralax)
- Missiles
- Ships (from 1 to 10 on screen at same time)
- Sprite transparency with Alpha Blending
- Screen transitions like fading
- Some effects like explosions
- Scores and Energy bar
- and something more…
Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??
Perhaps KoboDeluxe and Project: StarFighter would be good:
http://olofson.net/kobodl/
http://www.parallelrealities.co.uk/starfighter.php
Good luck,–
Milan Babuskov
http://njam.sourceforge.net
Thanks!
Matthias Bach wrote:> -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi!
Am Donnerstag, 26. Juni 2003 02:50 schrieb Herbert G. Fischer:
Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??
Well, there are many games out there, but i would suggest you the book
"Programming Linux Games" by Hall/LOKI. It is about a game that’s just that
way. There is a lising of the programming downloadable on the web. I just
don’t have the URL right now.
Matthias Bach | GPG/PGP-Key-ID: 0xACA73EC9
www.marix-world.de | On Keyserver: www.keyserver.net
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.7 (GNU/Linux)
iD8DBQE++qVplnJmS6ynPskRAoE4AKCM9KyxLfZH/8K8GRde0whXk+8X8gCeMlpA
rXDhC4bc5/kI8Ag+Dbbel3k=
=3ssf
-----END PGP SIGNATURE-----
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
Milan Babuskov wrote:
Herbert G. Fischer wrote:
Hi,
I’m planning a sprite game with such features:
- 800 x 600 x 16 bits, Windowed or FullScreen
If you want your game to run really fast I suggest you to consider
640x480. It still looks good even on 17" screen, and runs a lot faster
than 800x600.
Thanks for your suggestion, but I don’t plan to be tied to old hardware
(or old software). Anyway, maybe I support multiple resolutions.
I’ve finished my game Njam in 800x600 and it doesn’t run fast enough on
some weaker machines (P1 for example). I did some tests with 640x480 and
it just flies…
- Static Background (or a little bit of paralax)
- Missiles
- Ships (from 1 to 10 on screen at same time)
- Sprite transparency with Alpha Blending
- Screen transitions like fading
- Some effects like explosions
- Scores and Energy bar
- and something more…
Any one knows some game with these features, using SDL,
that is opensource for me to take a look and get some
directions ??
Perhaps KoboDeluxe and Project: StarFighter would be good:
http://olofson.net/kobodl/
http://www.parallelrealities.co.uk/starfighter.php
I’ll take a look at your game. Thanks!>
Good luck,