Here’s a strange one. Using 2.0.8 on iOS, after changing and then restoring the GLES context (i.e. doing
SDL_GL_GetCurrentContext … do some GL stuff …
SDL_GL_MakeCurrent) single touch gestures are giving rise to SDL_MULTIGESTURE events! Specifically, a single-finger drag gesture is being reported as a two-finger pinch!
This didn’t happen in 2.0.7 so I’ve reverted to that as a workaround. Any ideas why the GL context is seemingly interfering with touch gestures, and how I might resolve it?