Here’s the full main.cpp
#include "Core.hpp"
#include "Load.hpp"
#include "Create.hpp"
#include <vector>
int main(int argc, char *argv[]){
  Core core;
  Load load;
  Create* player;
  Create *enemy[10];
  core.init("window", 0, 0, 1080, 720, false);
  float p_x = 1080/2, p_y = 720 - 64 * 2;
  int p_acc = 2;
  player = new Create("../assets/player.png");
  int i = 1;
  for (i = 1; i<=10; i++) {
    enemy[i] = new Create("../assets/enemy.png");
  }
  int j = 1;
  while (core.is_running) {
    player -> update(p_x, p_y);
    core.start_render();
    player -> render();
    while(j <= 10){
      enemy[j] -> update(rand()% 100, rand() % 100);
      enemy[j] -> render();
      std::cout << "loop exits" << i << std::endl;
      j++;
    }
    core.clear_render();
    core.handle_events();
    
    if (core.key[4] == true){
      p_x += 0.5 * p_acc;
      //std::cout << "x pos" << p_x << std::endl;
    }
    if (core.key[3] == true)
      p_x -= 0.5 * p_acc;
    }
    core.update();
  return 0;
}
I tried storing 10 enemy objects in the array.
It all looks ok to me but i can’t see any enemy on the screen (i checked the path to the image)
