I’ve recently been offered a contract for developing some commercial
multimedia that needs to run on MacOS and in order to speed up the process
and keep the door open for a future Linux port, I’m thinking about using SDL.
I have good experience of SDL on Linux but hardly knows anything about the
state of the MacOS version except what I’ve been able to read on the homepage
and in the news archive.
What I need to know is if there are any known deficiencies, performance or
compatibility issues (OS version or compiler) that can cause me any trouble.
Is it feasible to build a commercial MacOS game on the state of the current
I have a very tough deadline, so I don’t have any time to dive deeply into
SDL, but could handle/fix a few small bugs when I run into them.
Also, is there anyone out there prepared to some quick additional development
on SDL for MacOS (possibly paid) if some showstopper is found?
Please answer asap, I need to know within HOURS!