Texture wrapping with SDL_RenderGeometry()

Is it possible to draw geometry with texture coords not limited to between 0 and 1?

There are some lines in the implementation of SDL_RenderGeometryRaw() which make me think that it can be done, if I could only set renderer->texture_address_mode.

Uuu, I really hope it can be done, because then I would be able to build really cool levels for my game.

Oh dear :frowning: it’s not possible, isn’t it?