Hello,
I am currently learning SDL2.
I recently tried to capture mouse event Button Up, and want to do logics when Left Button is released.
while (game_loop) {
if (SDL_WaitEvent(&e)) {
switch (e.type) {
case SDL_MOUSEBUTTONUP:
if ( e.motion.state & SDL_BUTTON_LMASK ) {
// logics when left button is released
}
But the behavior is not what I expected. I expect the if-condition is reached only when Left Button of my mouse is relesead. But, it satisfies the SDL_BUTTON_LMASK bit masking if-condition when Left, Right, and Forward page button is released.
I also tried with this if-test
if ( SDL_GetMouseState( NULL, NULL ) & SDL_BUTTON_LMASK ) {
and with this, I can never satisfies the if-condition.
What Could I do wrong in my code?
Thanks