hi`
when will SDL_WarpMouse be gone? Or, more precisely, when will ‘hide
cursor’ and ‘grabbing of input’ lead to SDL warping on its own? I am
asking because Brandon seems like wanting to merge the changes of the
public OpenUT project to a new patch for UT and I’d like to make use of
the new functionality - it would be sad if the SDL target (the current
version uses SDL_WarpMouse) wouldn’t work because SDL changed
functionality right after the patch…–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right