Timeframe for SDL_WarpMouse?

hi`

when will SDL_WarpMouse be gone? Or, more precisely, when will ‘hide
cursor’ and ‘grabbing of input’ lead to SDL warping on its own? I am
asking because Brandon seems like wanting to merge the changes of the
public OpenUT project to a new patch for UT and I’d like to make use of
the new functionality - it would be sad if the SDL target (the current
version uses SDL_WarpMouse) wouldn’t work because SDL changed
functionality right after the patch…–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right

hi`

when will SDL_WarpMouse be gone?

I’m not sure if I will actually remove it. It sounds like some people are
making imaginative use of it. :slight_smile:

Or, more precisely, when will ‘hide
cursor’ and ‘grabbing of input’ lead to SDL warping on its own?

It is already in the SDL 1.1 CVS snapshot:
http://www.devolution.com/~slouken/SDL/cvs.html

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec