Hrm… I’d like my program to sit pretty much idle until the
timer goes off. So in my main loop, I’ll be doing an
"SDL_WaitEvent()".
When the timer goes off, I need to let the main loop know to wake up
and smell the SDL_USEREVENT I’m sending it…
However, from the docs:
“The timer callback function may run in a different thread than your main
program, and so shouldn’t call any functions from within itself.”
This means that I really shouldn’t be using “SDL_PushEvent()” in my
callback function.
So… how do I do this? Should I just switch to “SDL_PollEvent()” and
have the main loop run /mostly/ idle (by using a large SDL_Delay())???
-bill!