Preface: I’m trying to use layered music in my game. Mainline SDL_Mixer doesn’t seem to support multiple layers of music, but this fork of SDL_Mixer does.
I’m trying to compile that fork of SDL_Mixer so that I can use it in my game. I got it compiling and working on OS X, but I don’t know how to compile the windows version - trying to build the Visual Studio project just results in a large number of errors about missing .h files from the main SDL repo. (e.g. SDL_config.h)
Does anyone here have advice for building SDL_Mixer on Windows?