Hello, i have trouble with moveing an simple bmp surface:
Thats the code
#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
SDL_Surface* screen =NULL;
int main( int argc, char *argv[] )
{
SDL_Event event;
// this starts the SDL2 IN C
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window = SDL_CreateWindow("move test", 0, 0, 1024, 768, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
//----------------
SDL_Surface *ding =
SDL_LoadBMP("any_pic.bmp");
SDL_Texture *texture_ding=
SDL_CreateTextureFromSurface(renderer,
ding);
//--------------
int quit = 1;
while(quit == 1)
{
SDL_WaitEvent(&event);
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
quit = 0;
break;
}
}
// draw sprite (pos.x, pos.y, image_size.x,..y)
SDL_Rect d_pos= { 400, 385, 304,120};
SDL_RenderCopy(renderer,texture_ding, NULL, &d_pos);
d_pos.x -= 100; // here is the error
// ________
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
All works but no moving whats wrong