Trouble with SuSE 8.2 SDL, using mixer and sound

Hello all,

When compiling the Maze of Galious remake
(http://www.braingames.getput.com/mog/default.asp) on my SuSE 8.2 machine I
stumbled into some trouble with the sound initialization. When calling
Sound_Init my machine spends 100% CPU time on I don’t know what, but the game
simply isn’t working. I’ve been assured by the developer that it works under
Windows and MacOS, and that he has email from a friend who has it working
under Red Hat. Hence I wonder if SuSE did something with the SDL libraries or
if it’s something else.

I’ve included a stripped makefile and code showing the problem. I’ve used gdb,
but as I can’t see within the Sound_Init execution I cannot figure out what
might go wrong. Anyone willing to have a look?

Regards,

Pieter Hulshoff
-------------- next part --------------
A non-text attachment was scrubbed…
Name: main.cpp
Type: text/x-c++src
Size: 1352 bytes
Desc: not available
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20030529/3fa0bb8d/attachment.cpp
-------------- next part --------------
A non-text attachment was scrubbed…
Name: Makefile
Type: text/x-makefile
Size: 431 bytes
Desc: not available
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20030529/3fa0bb8d/attachment.bin