Dear All,
I keep running into situations where SDL_GetRGB() crashes my app (SIGSEGV).
I don’t understand why the call would crash; perhaps you can enlighten me
with your ideas.
Let’s assume that all 4 pointer arguments are correct; I’ve checked this
over and over again.
If the first ‘pixel’ argument is invalid then I would expect incorrect
results, but no crash.
I use the call on surfaces that I have previously loaded with images from
disk via IMG_Load().
It might have something to do with (BMP) images with indexed colours; it
doesn’t seem to happen with 24 bitmaps.
I use:
- SDL-1.2.11
- mingw
- ms vista
Thanks,
Maarten Engels
Can you post some code for us to look at?> ----- Original Message -----
From: m.engels@visualproductions.nl (Maarten Engels)
To: sdl at lists.libsdl.org
Sent: Wednesday, 15 August, 2007 11:44:12 AM
Subject: [SDL] Trying to understand why SDL_GetRGB() crashes
Dear All,
I keep running into situations where SDL_GetRGB() crashes my app (SIGSEGV).
I don’t understand why the call would crash; perhaps you can enlighten me
with your ideas.
Let’s assume that all 4 pointer arguments are correct; I’ve checked this
over and over again.
If the first ‘pixel’ argument is invalid then I would expect incorrect
results, but no crash.
I use the call on surfaces that I have previously loaded with images from
disk via IMG_Load().
It might have something to do with (BMP) images with indexed colours; it
doesn’t seem to happen with 24 bitmaps.
I use:
- SDL-1.2.11
- mingw
- ms vista
Thanks,
Maarten Engels
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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Maarten Engels - Visual Productions wrote:
Dear All,
I keep running into situations where SDL_GetRGB() crashes my app (SIGSEGV).
I don’t understand why the call would crash; perhaps you can enlighten me
with your ideas.
Let’s assume that all 4 pointer arguments are correct; I’ve checked this
over and over again.
If the first ‘pixel’ argument is invalid then I would expect incorrect
results, but no crash.
I use the call on surfaces that I have previously loaded with images from
disk via IMG_Load().
It might have something to do with (BMP) images with indexed colours; it
doesn’t seem to happen with 24 bitmaps.
I use:
- SDL-1.2.11
- mingw
- ms vista
Thanks,
Maarten Engels
_
Hi, this is just a shot in the dark, and I hope I’m not wasting
bandwidth, but I wonder if perhaps the way you are calculating the
pixel’s position might be grabbing uninitialized memory… I did a
google and found this, might not be related to your problem, but could
be worth checking into…
http://www.devolution.com/pipermail/sdl/2003-July/055314.html
Also, again a shot in the dark (it’s one of those mornings), does your
surface need to be locked first before accessing the pixel?
Jim
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