Two Small Announcements

Hey guys,

I just put a couple of possibly interesting things on my site…

The first is a simple sound effect generator, sfxr. I put up a slightly
modified version that makes it even easier to use.

The second is an update to NFont (and NFontC) that allows it to load
SDL_ttf’s font objects, giving NFont access to TrueType fonts, finally.

http://pubpages.unh.edu/~jmb97

I hope you like them,
Jonny D

The first is a simple sound effect generator, sfxr. I put up a slightly
modified version that makes it even easier to use.

can you tell us a bit more about what this is and does?

can i do rteal time sound changing stuiff, like as a timer runs out a sound
noise pitch gets higher and stuff?

is it all C and crossplatformable?

There are more details on the website, but it is a very simple program. You
can do time-varied effects, but you don’t have much control over them. The
interface is all sliders (there’s not even a waveform graph), so you’re not
meant to have full power and reproducibility. Rather, you can make a lot of
simple effects very quickly. The original version is used commonly by Ludum
Dare participants.

Jonny DOn Fri, Feb 6, 2009 at 5:15 AM, Neil White wrote:

The first is a simple sound effect generator, sfxr. I put up a slightly
modified version that makes it even easier to use.

can you tell us a bit more about what this is and does?

can i do rteal time sound changing stuiff, like as a timer runs out a sound
noise pitch gets higher and stuff?

is it all C and crossplatformable?


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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I’m a big sfxr fan! Been using it for some time! The capabilities are
very basic, but the GUI is very elegant, the mutate function is
inspiring (if not original,) and it comes with several example “sound
profiles” (for lack of a better term) that can help you find your way
through the forest of soundspace to find the sound effects you want!On Fri, Feb 6, 2009 at 5:15 AM, Neil White wrote:

The first is a simple sound effect generator, sfxr. I put up a slightly
modified version that makes it even easier to use.

can you tell us a bit more about what this is and does?


http://codebad.com/

i thought this might be something i can use withion my game code so sounds
can be altered by whats going on in the game, thats what we all want for
SDL_Mixer :wink:

Well, you might be able to find something in the code that is of use in that
way. I haven’t messed with it very much, but it has a non-contaminating
license. Let me know if you do figure something out.

Jonny DOn Sat, Feb 7, 2009 at 9:22 AM, Neil White wrote:

i thought this might be something i can use withion my game code so sounds
can be altered by whats going on in the game, thats what we all want for
SDL_Mixer :wink:


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If I find the Super Mario Bros coin sound with the random function and
use it in a commercial game, do you think Nintendo will sue you or me?

:POn Sat, Feb 7, 2009 at 10:52 AM, Jonathan Dearborn wrote:

Well, you might be able to find something in the code that is of use in that
way. I haven’t messed with it very much, but it has a non-contaminating
license. Let me know if you do figure something out.


http://codebad.com/

Even if you don’t, I think they’ll find an excuse :slight_smile:

Jonny DOn Sat, Feb 7, 2009 at 5:32 PM, Donny Viszneki <donny.viszneki at gmail.com>wrote:

On Sat, Feb 7, 2009 at 10:52 AM, Jonathan Dearborn <@Jonathan_Dearborn> wrote:

Well, you might be able to find something in the code that is of use in
that
way. I haven’t messed with it very much, but it has a non-contaminating
license. Let me know if you do figure something out.

If I find the Super Mario Bros coin sound with the random function and
use it in a commercial game, do you think Nintendo will sue you or me?

:stuck_out_tongue:


http://codebad.com/


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