I’m experiencing a weird issue with Visual Studio 2017. I have a cross platform game using SDL2 for all the platform specific code and it works fine on macOS, iOS and Android.
But with windows it’s a whole different story. I keep getting errors like these:
The thread 0x19c0 has exited with code 0 (0x0).
Exception thrown at 0x015618E9 in helirun.exe: 0xC00000FD: Stack overflow (parameters: 0x00000000, 0x00A02000).
Unhandled exception at 0x015618E9 in helirun.exe: 0xC00000FD: Stack overflow (parameters: 0x00000000, 0x00A02000).
The call stack is the following:
> | helirun.exe!_chkstk() Line 99 | Unknown |
---|---|---|
helirun.exe!main_utf8(int argc, char * * argv) Line 126 | C | |
helirun.exe!main_getcmdline(…) Line 159 | C | |
helirun.exe!main(int argc, char * * argv) Line 172 | C | |
[External Code] | ||
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | Unknown |
Any idea why this is happening?