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See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
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Lioult, basically every mailing list out there has a majordomo
address you send list management commands to. You never send such
commands to the list itself, on any list. The majordomo address for
this list is . It told you that in the
initial subscription message, if you read it.
Might it be possible to setup some automatic filter/response for
messages like this? Just as a safety measure, to avoid the violent
and irrational bursts of “RTFM” I might end up throwing their way if
I see many more of these? I see them coming through regularly on
every sizable mailing list I’ve ever joined.,-------------
| Michael Powell
| AKA Belar of the Mouth that Never Shuts
| AKA Mud the Repentant
| AKA Sancho the Large
| AKA Vlad the Hole Dweller
| AKA The Man of More Names then He can Remember
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Subscribe and unsubscribe information is available at:
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See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
unsubscribe
Information on subscribing and unsubscribing can be found at:
http://www.libsdl.org/mailing-list.html
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Information on subscribing and unsubscribing can be found at:
http://www.libsdl.org/mailing-list.html
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
http://www.libsdl.org/mailing-list.html
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Don’t get my wrong!
I love SDL. I haven’t developped with it for a while, that’s it.
I wish all the best to the SDL team and especially tp Sam. You look like a nice guy and I am glad you were born and turned to be what you are now.
Bye all!
Aurelien> ----- Original Message -----
From: Sam Lantinga [mailto:slouken@devolution.com]
Sent: Thursday, April 26, 2001 4:16 PM
To: sdl at lokigames.com
Subject: Re: [SDL] unsubscribehttp://www.libsdl.org/mailing-list.html
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
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Sorry about that, i mis-clicked
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Today’s Topics:
1. XDeviceMotionEvent on ubuntu 7.10 (Marty Leisner)
2. Re: SDL with tslib over DirectFB (Hinko Kocevar)
3. Re: SDL with tslib over DirectFB (sparkymat)
4. ANNC: Sprig v1.0.0 (Jonathan Dearborn)
5. New NinDS? (was Re: GSoC wrapup comments...) (Peter Lawler)----------------------------------------------------------------------
Message: 1
Date: Mon, 29 Sep 2008 03:17:52 +0000
From: "Marty Leisner"
Subject: [SDL] XDeviceMotionEvent on ubuntu 7.10
To: sdl@lists.libsdl.org
Message-ID: 200809290317.m8T3Hqo4002932@dell2.home
Content-Type: text/plain; charset=“us-ascii”
I just got a new svn tree of SDL 1.3.
I configured, and started building – I see:
gcc -g -O2 -I./include -D_GNU_SOURCE=1 -mmmx -m3dnow -msse -msse2 -fvisibility=hidden -I/usr/include/kde/artsc -pthread -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -DXTHREADS -D_REENTRANT -DHAVE_LINUX_VERSION_H -c ./src/video/x11/SDL_x11events.c -fPIC -DPIC -o build/.libs/SDL_x11events.o
./src/video/x11/SDL_x11events.c: In function ‘X11_DispatchEvent’:
./src/video/x11/SDL_x11events.c:94: error: ‘XDeviceMotionEvent’ undeclared (first use in this function)
./src/video/x11/SDL_x11events.c:94: error: (Each undeclared identifier is reported only once
XDeviceMotionEvent is defined in X11/extentions/XInput.h
This file is wrapped in
SDL_x11video.h by
#if SDL_VIDEO_DRIVER_X11_XINPUT
#include
#endif
and my configure has
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT */
marty
Message: 2
Date: Mon, 29 Sep 2008 09:31:21 +0200
From: Hinko Kocevar
Subject: Re: [SDL] SDL with tslib over DirectFB
To: "A list for developers using the SDL library. (includes
SDL-announce)"
Message-ID: 48E08449.2090506@cetrtapot.si
Content-Type: text/plain; charset=UTF-8
sparkymat wrote:
I have DirectFB compiled with SDL and tslib support. I then compiled
SDL with DirectFB backend. However, it doesn’t detect mouse events. Is
there anything else I need to configure to use the touchscreen with
SDL?
See the tslib readme and install instructions. There are several settings
that are pulled from environment. You might be missing some…
HTH,
Hinko
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