Hi !
To create a font to use in OpenGL you need to call
wglUseFontOutline/glxUse…, but then I need the context and a font handle,
is there any way to get access to these from inside an SDL application ?,
the problem is of course that theese are platform dependent, but it would be
nice to be able to do this in some way…
Mikael
Hi !
To create a font to use in OpenGL you need to call
wglUseFontOutline/glxUse…, but then I need the context and a font handle,
is there any way to get access to these from inside an SDL application ?,
the problem is of course that theese are platform dependent, but it would be
nice to be able to do this in some way…
Using system fonts isn’t portable. You should probably use truetype fonts
and some library that enables you to use them in OpenGL (there are several)
See ya!
-Sam Lantinga, Lead Programmer, Loki Software, Inc.