Using SDL with Sony PSP

I thought this might have been easier to search for than it has proven
to be but…

…Is there a series of tutorials on how to write SDL/OpenGL apps for
the PSP? I need a reason to get a PSP (because I shouldn’t be playing
games) and this seems to be it. I’ve gotten the impression that it is
possible but I wouldn’t know where to start.

Thanks for any help.

Glenn

It is possible. I’m having the some problems getting some SDL code to
compile because apparently I had the wrong libs. You’ll need either cygwin
and/or the standalone PSPDEV installer. go to http://dl.qj.net to get the
installer. Go to http://forums.qj.net for some tutorials and how-to’s.
Apparently you have to download from ps2dev.org’s SVN to get the correct
libs. I finally got them downloaded. My main problem though is that the
computer I’m going to be devving on isn’t hooked up to the internet :stuck_out_tongue:

Hope that helped some.

There really should be something on the SDL site about it imo.On 8/3/06, Glenn McCord <clari_player at paradise.net.nz> wrote:

I thought this might have been easier to search for than it has proven
to be but…

…Is there a series of tutorials on how to write SDL/OpenGL apps for
the PSP? I need a reason to get a PSP (because I shouldn’t be playing
games) and this seems to be it. I’ve gotten the impression that it is
possible but I wouldn’t know where to start.

Thanks for any help.

Glenn


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

I was search in Google about this (SDL in PSP or SDL/openGL in PSP) and all
I found are very inmadure.

SDL is not supported in PSP, all I found is inmadure an un-official. The
openGL are only very basic routines.

Maybe the people need wait some time for use SDL in PSP. The openGL support
are more low, I think the proyect has not marks of time easy to see.

Another detail are the conflict of Sony and the modchip creators, with a
future very dark, no people knows what can success in the near future.

I was search in Google about this (SDL in PSP or SDL/openGL in PSP) and all
I found are very inmadure.

SDL is not supported in PSP, all I found is inmadure an un-official. The
openGL are only very basic routines.

Interestingly, four of my SDL-based games have been ported to PSP.
(One of them twice, by two different people.)

http://www.newbreedsoftware.com/psp/

I don’t have a PSP, and I have no idea how to get games onto the PSP,
let alone how to port them. But, the homebrewers seem to be up to it.

Another detail are the conflict of Sony and the modchip creators, with a
future very dark, no people knows what can success in the near future.

Honestly, PSP seems pretty useless. Not enough games out for it,
from what I can tell. (Someone needs to port Wipeout Pure to the
PS2 or PS3 :wink: )

My next big purchase is gonna be the GP2X. Much easier to dev for, and
has a ton of games and ports.On Thu, Aug 03, 2006 at 10:13:27PM +0000, ALTAIR - wrote:


-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/

This is correct :slight_smile: but I think exists a difference.

“Note: Homebrew development tools will be needed!”

This is the problem. The firmware of the newest PSP are created for make the
most difficult possible to use ALL software not signed by Sony. The
hardware, and firmware, os the newest models are created for make the
installation of modchip very difficult and very unstable.

Sony are using all legal methods to attack the creators of modchip, needed
for use the homedrew development tools, this included warnings of legal
battles.

Actually, for use SDL in a PSP you need install a modchip. PSP is expensive,
around 300 euros, buy and make install the modchip for a people expert in
this (the only method available, not for normal people) are expensive, and
the basic accessories for use the PSP (energy loader, the protection for
screen, etc. In total, 500 euros or more. And the permanent warning all of
this can be unusable in low time because Sony are furious with the people of
modchip and when some new version of firmware is created, use the modchip is
more difficult.

All of this, in Spain. In other countries I don’t know.>From: Bill Kendrick

Reply-To: “A list for developers using the SDL library.
(includesSDL-announce)”
To: "A list for developers using the SDL library. (includes
SDL-announce)"
Subject: Re: [SDL] Using SDL with Sony PSP
Date: Thu, 3 Aug 2006 15:29:12 -0700

On Thu, Aug 03, 2006 at 10:13:27PM +0000, ALTAIR - wrote:

I was search in Google about this (SDL in PSP or SDL/openGL in PSP) and
all
I found are very inmadure.

SDL is not supported in PSP, all I found is inmadure an un-official. The
openGL are only very basic routines.

Interestingly, four of my SDL-based games have been ported to PSP.
(One of them twice, by two different people.)

http://www.newbreedsoftware.com/psp/

I don’t have a PSP, and I have no idea how to get games onto the PSP,
let alone how to port them. But, the homebrewers seem to be up to it.

Another detail are the conflict of Sony and the modchip creators, with a
future very dark, no people knows what can success in the near future.

Honestly, PSP seems pretty useless. Not enough games out for it,
from what I can tell. (Someone needs to port Wipeout Pure to the
PS2 or PS3 :wink: )

My next big purchase is gonna be the GP2X. Much easier to dev for, and
has a ton of games and ports.

You dont need a modchip to run SDL programs on the PSP(US at least). All you
need is a PSP with 1.50 or earlier firmware. I know because I’ve got several
SDL ports to play just fine on my PSP.

My problem with compiling any SDL stuff is that I’m getting a no-cygwin
error. Anyone know how to fix this?On 8/4/06, ALTAIR - wrote:

This is correct :slight_smile: but I think exists a difference.

“Note: Homebrew development tools will be needed!”

This is the problem. The firmware of the newest PSP are created for make
the
most difficult possible to use ALL software not signed by Sony. The
hardware, and firmware, os the newest models are created for make the
installation of modchip very difficult and very unstable.

Sony are using all legal methods to attack the creators of modchip, needed
for use the homedrew development tools, this included warnings of legal
battles.

Actually, for use SDL in a PSP you need install a modchip. PSP is
expensive,
around 300 euros, buy and make install the modchip for a people expert in
this (the only method available, not for normal people) are expensive, and
the basic accessories for use the PSP (energy loader, the protection for
screen, etc. In total, 500 euros or more. And the permanent warning all of
this can be unusable in low time because Sony are furious with the people
of
modchip and when some new version of firmware is created, use the modchip
is
more difficult.

All of this, in Spain. In other countries I don’t know.

From: Bill Kendrick
Reply-To: “A list for developers using the SDL library.
(includesSDL-announce)”
To: "A list for developers using the SDL library. (includes
SDL-announce)"
Subject: Re: [SDL] Using SDL with Sony PSP
Date: Thu, 3 Aug 2006 15:29:12 -0700

On Thu, Aug 03, 2006 at 10:13:27PM +0000, ALTAIR - wrote:

I was search in Google about this (SDL in PSP or SDL/openGL in PSP)
and
all

I found are very inmadure.

SDL is not supported in PSP, all I found is inmadure an un-official.
The

openGL are only very basic routines.

Interestingly, four of my SDL-based games have been ported to PSP.
(One of them twice, by two different people.)

http://www.newbreedsoftware.com/psp/

I don’t have a PSP, and I have no idea how to get games onto the PSP,
let alone how to port them. But, the homebrewers seem to be up to it.

Another detail are the conflict of Sony and the modchip creators, with
a

future very dark, no people knows what can success in the near future.

Honestly, PSP seems pretty useless. Not enough games out for it,
from what I can tell. (Someone needs to port Wipeout Pure to the
PS2 or PS3 :wink: )

My next big purchase is gonna be the GP2X. Much easier to dev for, and
has a ton of games and ports.


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

In Spain the most recent firmware is 2.50. If you want to use any software
not signed by Sony, the only way is install the modchip (if find some
available, is difficult) and make a downgrade of firmware to 1.50 version.

In shops, the normal is find 2.50 firmware. Spain is one of the countries
with more illegal software of the planet. The controls are very big than
other countries. Of course you can buy PSP from Internet, but is not
habitual.

That isn’t all strictly true.

  • Using a bug in PSP firmware v2.00’s libtiff you can downgrade to 1.50,
    which will run “homebrew” (ugh) software easily.
  • Using a bug in GTA, you can downgrade a PSP’s firmware from v2.60 (or
    earlier) to v1.50.

I just wish Sony would find a business model which embraced hobbyist
developers. I’m one of the chaps who ported Quake to the PSP and I’d love it
if people could run it without jumping through hoops.

Pete

“ALTAIR -” wrote in message
news:BAY108-F12A2913B8D32B879C07353B7540 at phx.gbl…>

In Spain the most recent firmware is 2.50. If you want to use any software
not signed by Sony, the only way is install the modchip (if find some
available, is difficult) and make a downgrade of firmware to 1.50 version.

In shops, the normal is find 2.50 firmware. Spain is one of the countries
with more illegal software of the planet. The controls are very big than
other countries. Of course you can buy PSP from Internet, but is not
habitual.

Yes, but using the modchip, all software no signed by Sony needs the
modchip. The most recent versions of modchip with the new PSP are unstable.

And the people what make the modchip are exposed a legal problems with Sony.
Sony are furious with they and can use the law to demand.

I just wish Sony would find a business model which embraced hobbyist
developers. I’m one of the chaps who ported Quake to the PSP and I’d love it
if people could run it without jumping through hoops.

Well, if they did that PSP’s would be more expensive than laptops…On Tue, 8 Aug 2006, Peter Mackay wrote:

This is getting off topic, please continue this conversation in private e-mail.

Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment