Hello,
Hi, I’ve just upgraded my SDL lib to the latest, and everything seems to work great! I was using a very hacked up old version of 1.3 for a long time, it’s nice to see how far it’s gone in the last year.
Anyways, I’m having trouble getting a VGA resolution (640x480) set up on my retina iPad. Here is a dump of what my program runs when setting things up.
So, is VGA resolution even supported? Thanks for any insights.
- Jeremy J.
BTW: I’m getting this data with the various SDL queries (SDL_GetDisplayMode, etc?), and passing 640x480 to SDL_CreateWindow().
Available Audio Drivers:
0) coreaudio
1) dummy
Available Video Drivers:
0) uikit
1) dummy
Available Video Modes:
0) 2048x1536
1) 1536x2048
2) 1024x768
3) 768x1024
Using Audio Driver: coreaudio
Using Video Driver: uikit
Initializing on iPad…
Created window with dimensions (2048x1536)
Available Render Drivers:
0) opengles2
1) opengles
2) software
Rendering using opengles2
SDL_RENDERER_ACCELERATED