Vista OpenGL renderer crash

Calling SDL_CreateRenderer() with index param == 2, which is reported as type “opengl” on both Vista 32 (laptop with intel opengl driver) and Vista 64 (nvidia driver) results in application crash. Using latest code from SVN.

I found that crash is caused by DestroyWindow(hwnd) call inside WIN_GL_ChoosePixelFormat() just after successful creation of GL rendering context. Not sure how this should be fixed thou.

Any ideas here?

What about providing some more info?On Thu, Jan 14, 2010 at 9:48 PM, hardcoder wrote:

Any ideas here?


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I found the source of a problem, and it was not an SDL thing after all - http://software.intel.com/en-us/forums/showthread.php?t=60951. After updating the driver things seem to work quite ok (some textures are broken). Not sure what happens on the other machine yet thou.

I’m glad to hear updating your drivers fixed the problem.

Thanks!On Fri, Jan 15, 2010 at 7:56 AM, hardcoder wrote:

I found the source of a problem, and it was not an SDL thing after all -
http://software.intel.com/en-us/forums/showthread.php?t=60951. After
updating the driver things seem to work quite ok (some textures are broken).
Not sure what happens on the other machine yet thou.


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