Visual C++ 6.0 and SDL 0.10.0

When my application starts, I receive an error stating that SDL-dib.dll
failed to load. I have tried rebuilding it. Yes, I followed the
instructions in VisualC.html to no avail. I did receive a strange error
when rebuilding the library that the symbol SDL_Linked_Version was not
found. I commented it out, and it build fine afterwards. I also tried the
binary distribution. I put the dll files in windows\system and my app’s
directory and linked sdl.lib to the project, obviously. Can anyone tell
me what is wrong?

Btw, how does one select either the DX5 or DIB version of Win32 SDL?
There seems to be no mechanism to do so, since sdl.lib automatically
selects DIB.

Btw, how does one select either the DX5 or DIB version of Win32 SDL?
There seems to be no mechanism to do so, since sdl.lib automatically
selects DIB.

If directX drivers are installed, the program will use DX5 DLL, otherwise
it will use DIB DLL.

Enzo.

In article <7v0ug9$h98$1 at mail.lokigames.com>, enzo.gupi at flashnet.it
says…

Btw, how does one select either the DX5 or DIB version of Win32 SDL?
There seems to be no mechanism to do so, since sdl.lib automatically
selects DIB.

If directX drivers are installed, the program will use DX5 DLL, otherwise
it will use DIB DLL.

Enzo.

Is it possible to force one or another?

Is it possible to force one or another?

Yes, if the program can’t find the SDL-DX5.DLL file,
it searches for SDL-DIB.DLL.