OpenGL being an only graphic API, it relies on external libraries, such as SDL, for access to audio, keyboard, mouse, joystick, and general window context.
Is there any SDL support for Virtual Reality, namely Oculus Rift? Some code examples in particular would be helpful, thank you!------------------------
What is matter? Never mind.
What is mind? It does not matter.
I suspect you’d need to use the Oculus SDK.
https://developer.oculus.com/On Fri, Jun 10, 2016 at 7:06 PM, LastBlow <m.cridlig at yahoo.com> wrote:
OpenGL being an only graphic API, it relies on external libraries, such as
SDL, for access to audio, keyboard, mouse, joystick, and general window
context.
Is there any SDL support for Virtual Reality, namely Oculus Rift? Some
code examples in particular would be helpful, thank you!
What is matter? Never mind.
What is mind? It does not matter.
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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