WC - a silly 2D platformer

For anyone interested, I’m currently making a silly 2D platform game using SDL 2.0.

Currently, it’s at v0.1, but has 24 or so playable levels. Game will probably crash when finishing that one, so be warned.

Source code is here:

Assets are under a number of different licenses (I’ve yet to fill them in completely), but the data and graphics (so, the levels themselves and the game graphics) are Creative Commons BY-NC-SA 3.0.

The game should compile and run just fine on pretty much all machines.

Screen resolution is 1280 x 720. No way to turn off sound, etc. right now, or customise controls. That will come later. Enjoy!

Game is now up to v0.9 and is more or less finished, barring any bugs. Tons of screenshots and that on github. Sources should be useful to anyone wanting to learn / port, etc :slight_smile:

Do you have an example of setting up continuous integration for a SDL-based game? Specifically on Windows, e.g. with Microsoft Azure or AppVeyor?

I’m afraid not, no. But there might be some examples floating around the internet of people who have done stuff like that with github.

I’m having trouble locating those examples :frowning:

Thanks for your reply though!