Hey all, I’m a bit out of my depth with regards to file path formats and have a question.
I started using std::filesystem recently, and noticed that on windows it uses wchar. Up until now, I’ve been using char* and std::string for file paths, and I see that IMG_LoadTexture() and TTF_OpenFont() both use regular char*. I started looking into wchar though, and now I’m very confused.
My question is, do I need to worry about it? Are there scenarios where the IMG and TTF functions will break? (with foreign file names, perhaps?) Or will I be fine just converting filesystem’s output to char*? (or just not using std::filesystem)