We got approved! (was: iOS license revised...may allow dynam

Congratulations!

This is good news for my project as well :wink:

Vittorio G. wrote:> Ok sorry for blatantly advertising my app, but it seems that it turned

out to be the first one to take advantage of these new terms.
It’s the popular strategy game Hedgewars (www.hedgewars.org) that has
been ported to iPad (and soon to iPhone), using not only SDL, but the
custom FreePascal toolchain for Xcode (which is available here
http://wiki.freepascal.org/iPhone/iPod_development)

Took almost one year to port because the whole frontend needed be
rewritten, and i never had any experience with objc
For the engine part (the code that is written in sdl) we had to
slightly modify how the gl contex is handled and reduce the texture
size (btw this also improved perfomance on desktop verion); for sdl
part we modified the sdl_uikitappdelegate to hook our objc frontend
and anything else that was modified has been submitted as a bug report
:wink:

If anyone is interested, here is the link
http://itunes.apple.com/us/app/hedgewars/id391234866?mt=8

\end of spam
Vittorio

On Thu, Sep 9, 2010 at 11:48 PM, Jeremiah wrote:

On Thu, Sep 9, 2010 at 5:07 PM, Eric Wing wrote:

On 9/9/10, Jeremiah wrote:

And its mainstream news now too.

It was already mainstream news when I posted, but the mainstream is
mostly focused on Flash. I wanted to bring attention these other
issues which have direct implications for SDL and may actually be far
more reaching than the focus on Flash. (There is a lot of (L)GPL
software out there.)

-Eric

Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/


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I wonder whats going to be the first app to advantage of this new,
more relaxed clause and what library it’ll use.(could it be SDL?) If
pygame gets ported, I would get an iphone/itouch just for that. Forget
flash.

P.S.
Maybe its time to put a yellow check mark next to iPhone and iPod
Development in the LGPL section of ?the table on the Galaxy GameWorks
page.


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maybe you can pay for your shameless advert by sharing us your code
framework or doing a sweet tutorial so us people who cant tolerate apples
level of crap have a fighting chance? or is that gonna break apple rules?

by all means

you can start by downloading all the code and graphics from
hedgewars.googlecode.com, then install the fpc toolchain from the link
i posted in a previous message and finally compile all the SDL
libraries (and their dependendecies, libvorbis and freetype) – notice
that you need to remove sdl_uikitappdelegate.{m,h} from the build
process as we supply our own

then open project_files/HedgewarsMobile/Hedgewars.xcodeproj and check
that you have all the dependecies ready; if any of them is maked in
red you have to tell xcode where to find them (usually you can just
drag and drop them in the Frameworks group)
before running you’ll need to launch the script "UpdateDataFolder"
that will generate the graphics for the game

finally hit build & run and enjoy :slight_smile:
bye
VittorioOn Thu, Sep 30, 2010 at 11:39 AM, Neil White wrote:

maybe you can pay for your shameless advert by sharing us your code
framework or doing a sweet tutorial so us people who cant tolerate apples
level of crap have a fighting chance? or is that gonna break apple rules?


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SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org